07 August, 2012

Game Review XXVI: Street Fighter X Tekken

Returning from Otakon, I experienced many things: the Masquerade, meeting the Green Ranger... oh yeah, and playing Street Fighter X Tekken. The game was made as the crossover battles of Capcom's Street Fighter and Namco Bandai's Tekken franchises, though it's not to be confused with the Capcom Vs. series, which pit them with those of SNK Playmore (Capcom Vs. Snk), Marvel Comics (Marvel Vs. Capcom), and Tatsunoko Productions (Tatsunoko Vs. Capcom). Street Fighter X Tekken is a fresh new face which brings those of the Street Fighter and Final Fight games, and pit them against those of the Tekken roster in 2-on-2 matches.

If fighters weren't supposed to have stories, then this game broke that rule, and pretty hastily at that. Apparently, the plot this time around involves a box named Pandora (how original...), and it has caught the interest of everyone from both sides. In a race to Antartica, two fighters you choose duke it out against two others, all the way to the box, and pending on who you choose, a certain baddie from either franchise awaits you, though you can also play as them. Hence the early part of the game's title, it plays like Street Fighter IV, but it's not a copy-and-paste scenario, as there are some debuting elements as well. Tekken characters adapted to this system with familiar moves performed in the similar fashion. It's charm comes from the Cross Arts (a 3-meter extended Super Art) and Cross Assault (2-on-1 beat down.)

The controversies surrounding this comes from the on-disk DLC and the lack of 4-player functionality for Xbox 360, despite being advertised beforehand that it was possible. So in essence, with the inclusion of exclusives (which I'll go into in a little while), Microsoft got sold short while Sony gained much to work with. Currently, Microsoft Xbox 360 and Sony's PlayStation 3 and PlayStation Vita (handheld) can play this game. Just as well, PC has theirs which is essentially the Xbox 360 version condensed. The Apple iOS is getting their own version for the iPhone/iPad, following in the footsteps of Street Fighter IV. The exclusives for the PS3 and Vita versions features Cole McGrath of Sucker Punch's Infamous series (which has exclusively worked with Sony in the forms of Infamous and Sly Cooper), the Japan-exclusive PlayStation mascots Toro and Kuro (who fights akin to Ryu and Kazuya Mishima respectively), Pac-Man from the arcade game Pac-Man (appearing on Mokujin in a redesigned Pac-Man World form) and Bad BoxArt Mega Man (added as humor or some other reason, it pissed a lot of customers off.)

It played pretty soundly for the most part, despite I only played the X360 version. Some features like the Quick Combos weren't necessary (performed by pressing down on the left/right stick.) And what I played wasn't the COMPLETE set, omitting those of Cody, Guy, Lei Wulong, and Christie Montiero, among other noteworthy characters. The DLC for them should be out about now (I could be wrong, though...) Of course, this is just Capcom's version, with Namco Bandai involved in terms of licensing their characters. Whether it's being worked on now or not, but the latter company is making their own version titled Tekken X Street Fighter, and I'll cover that as more info comes in.

For the most part I'll call it a 7 of 10, 7.5 max. Maybe down the road, when I see and play the others, I'll give you my final verdict.

Game Review XXV: Tekken 6

Tekken is a fighting series that has been around since the first PlayStation. Who would have thought that it would see numerous titles since then. One of the latter entries is Tekken 6, which makes it's first Tekken debut on Microsoft's Xbox 360.

Set after the events of Tekken 5: Dark Resurrection, Jin Kazama has defeated his great-grandfather Jinpachi Mishima and took control of the Mishima Zaibatsu. His first act: ignite a war on the world. The only one opposing him is his father Kazuya Mishima, who places a bounty on him after taking over G Corporation (the company that "revived" him in Tekken 4.) In response, Jin launches the 6th King of Iron Fist Turnament, in which naturally many fighters take part, some of them new entries. However, the game's story doesn't deal with the tournament, but rather a Tekken Force rebel who goes against them. The leader of this rebellion is the mysterious Lars Alexandersson, who ends up losing his memory during a raid in a Zaibatsu lab. There he meets the android Alisa Boskonovitch, made as the daughter of Dr. Boskonovitch from the earlier games. The story is fleshed out in the Scenario Campaign mode, that was made from that of Tekken Force (Tekken 3/Tekken 4). While you can choose anyone to play as, the story revolves around these 2 characters. Aside form the skills of the fighters, you can use weapons to plow through the masses of opponents. With an update, it can become an online Co-Op Campaign.

Aside from Alisa and Lars, a few other new faces join the fray. To start, while not NEW, Jack-6 enters in after it's predecessor Jack-5 from the previous tournament. An actual new comer is Leo, who has a bone to pick with Kazuya as to what happenes to Leo's mother. Speaking of a bone to pick, because of the death of his sister as a war casualty, Miguel Caballero Rojo seeks to destroy Jin for his injustice. Bob enters to shock the masses show his massive weight and dazzling skill. Zafina is introduced as the guardian of a family grave. Inside that said grave is the giant Azazel, the game's non-human antagonist and final boss. With the exception of Alisa and Lars, they surfaced in the arcades of this game. Later, Tekken 6: Bloodline Rebellion came out with the two on the roster. The console game is more or less the full package.

New features came in with this one. To start, the destructive environment that opens a new area of the stage. If timed right, it can extend combos. The "bounce" trait in juggles also enters as another extension of damage output. So after being slammed to the ground, you can still beat down your opponent. Item Moves are equipped via customization, and can be used to hit an opponent. Some of those are done as match-enders.The customizing has also been 1-upped, as you can configure what your fighter wears to a fight. Speaking off, there are a few new alternate outfits in here. Jin's 3rd outfit was made with the help of CLAMP, while Lars features a different outfit created by Masashi Kishimoto, well known author for the Naruto series (which he wore as a guest character appearance in Naruto Shuppuden Ninja Storm 2.) T-shirt company TapouT also game a little something to Bryan Fury, King, Craig Marduk, Armor King, and Ling Xiaoyu as their 3P costumes.

Tekken 6 had it's bashings, but once again, a solid fighter and one to easily immerse into. I give it an 8 of 10. Could go higher, but on the Xbox 360, execution is rather difficult (though I personally have no issues with it.)