07 August, 2012

Game Review XXVI: Street Fighter X Tekken

Returning from Otakon, I experienced many things: the Masquerade, meeting the Green Ranger... oh yeah, and playing Street Fighter X Tekken. The game was made as the crossover battles of Capcom's Street Fighter and Namco Bandai's Tekken franchises, though it's not to be confused with the Capcom Vs. series, which pit them with those of SNK Playmore (Capcom Vs. Snk), Marvel Comics (Marvel Vs. Capcom), and Tatsunoko Productions (Tatsunoko Vs. Capcom). Street Fighter X Tekken is a fresh new face which brings those of the Street Fighter and Final Fight games, and pit them against those of the Tekken roster in 2-on-2 matches.

If fighters weren't supposed to have stories, then this game broke that rule, and pretty hastily at that. Apparently, the plot this time around involves a box named Pandora (how original...), and it has caught the interest of everyone from both sides. In a race to Antartica, two fighters you choose duke it out against two others, all the way to the box, and pending on who you choose, a certain baddie from either franchise awaits you, though you can also play as them. Hence the early part of the game's title, it plays like Street Fighter IV, but it's not a copy-and-paste scenario, as there are some debuting elements as well. Tekken characters adapted to this system with familiar moves performed in the similar fashion. It's charm comes from the Cross Arts (a 3-meter extended Super Art) and Cross Assault (2-on-1 beat down.)

The controversies surrounding this comes from the on-disk DLC and the lack of 4-player functionality for Xbox 360, despite being advertised beforehand that it was possible. So in essence, with the inclusion of exclusives (which I'll go into in a little while), Microsoft got sold short while Sony gained much to work with. Currently, Microsoft Xbox 360 and Sony's PlayStation 3 and PlayStation Vita (handheld) can play this game. Just as well, PC has theirs which is essentially the Xbox 360 version condensed. The Apple iOS is getting their own version for the iPhone/iPad, following in the footsteps of Street Fighter IV. The exclusives for the PS3 and Vita versions features Cole McGrath of Sucker Punch's Infamous series (which has exclusively worked with Sony in the forms of Infamous and Sly Cooper), the Japan-exclusive PlayStation mascots Toro and Kuro (who fights akin to Ryu and Kazuya Mishima respectively), Pac-Man from the arcade game Pac-Man (appearing on Mokujin in a redesigned Pac-Man World form) and Bad BoxArt Mega Man (added as humor or some other reason, it pissed a lot of customers off.)

It played pretty soundly for the most part, despite I only played the X360 version. Some features like the Quick Combos weren't necessary (performed by pressing down on the left/right stick.) And what I played wasn't the COMPLETE set, omitting those of Cody, Guy, Lei Wulong, and Christie Montiero, among other noteworthy characters. The DLC for them should be out about now (I could be wrong, though...) Of course, this is just Capcom's version, with Namco Bandai involved in terms of licensing their characters. Whether it's being worked on now or not, but the latter company is making their own version titled Tekken X Street Fighter, and I'll cover that as more info comes in.

For the most part I'll call it a 7 of 10, 7.5 max. Maybe down the road, when I see and play the others, I'll give you my final verdict.

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